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Ghandi

Here you see the process of making Ghandi. I started in Mudbox, with a basic head model. I did a quick sculpt to get something that looked like Ghandi. With Topogun I made a clean low-poly mesh. This one was unwrapped and send back to Mudbox for some more details. The normal map went to 3D Studio where I made the facial morphs. I used both bones and morph for that last step.



I only started this project to try out Topogun, which is excellent, by the way. The project grew a bit bigger, I guess. Well, it's good material for showing in class. 

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