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HY truck

To teach the basics of hard surface modelling, the class had to model and texture an HY truck. This is my example. 

Since we were going to use the truck in Unity, it had to be low poly. I guess the wheels have a bit to much detail, compared to the body.

The texture had to be optimized as well. I mirrored the sides. The bottom of the truck uses quite some texture space. Since the truck would race in Unity, he could fall over.

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